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Designing Interfaces
Visual Systems

Designing Interfaces

Jenifer Tidwell, Charles Brewer, Aynne Valencia — 2020

This definitive guide to interaction design patterns bridges the gap between human cognition and digital interface structure. It provides a shared language for designers to solve common problems—from navigation and form design to mobile constraints and data visualization. By cataloging repeatable solutions that work, the authors help designers create software that feels intuitive, supports user goals, and scales effectively across devices.

ISBN
1492051969
ISBN 13
978-1492051961
Pages
599
Reading time
14
Level
Intermediate
Publisher
O'Reilly Media
Edition release date
18/02/2020

Notable Quotes

Good interface design doesn’t begin with pictures. It begins with an understanding of people: what they’re like, why they use a given piece of software, and how they might interact with it.
The irony of information architecture is that customers only notice it when it’s bad.
People are willing to accept 'good enough' instead of 'best' if learning all the alternatives might cost time or effort.
The best kind of commuting is none at all. Having everything you need right at your fingertips without having to travel somewhere is pretty convenient. Likewise, keeping most tools 'within reach' on an interface is handy.

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